NVIDIA — REAL-TIME
3D ENVIRONMENT
We had the pleasure to work on one of the most iconic projects
for Nvidia that was presented by Jensen Huang CEO of Nvidia
at GTC in San Franciso, USA.
Client
Nvidia
Product
Real-Time 3D Environment
Achievements
Presented by Jensen Huan CEO of Nvidia at GTC
05.2020
Featured on
NVIDIA.COM
Technology
Blender, Autodesk Maya, Unity3D (HDRP, DXR), Subtance Painter
Services
3D Art, Animations, Performance Optimization, Lightmapping, LOD’s, Modular Levels Creation
Status
Released
Nvidia — real-time 3D Environment for AI Simulation presented at GTC.
We had the pleasure to work on one of the most iconic projects for Nvidia. The task was to create a realistic environment for Linux workstations. The main purpose of the project was to teach robots new algorithms to increase their efficiency of them using Isaac Nvidia technology & our environment. Later on, implement those algorithms inside one of the BMW German factories in real life. Projects, in the end, were fully procedural and modular running at 60fps 4k for a simulation. The project was presented by Nvidia CEO Jensen Huang at the GTC conference (GPU Technology Conference) in San Jose, California, USA. showing the capabilities of RTX technology that was used inside that project. All of the objects are fully dynamic.