RPG Medieval Kingdom Kit
Medieval Kingdom is a next-gen PBR 3D modular art package which contains hundreds of fully customizable prefabs to create your own RPG or RTS Game with First Person or Top-Down View.
Scroll down to find out more.
All that packed into one easy-to-use package that comes with 20 Example Scenes, 20 Custom Material Shaders (Including LRP), Water Shader Pro, High-poly models comes with 3 steps of LOD, Light Shaft Shader, 4k Textures, Color Grading Profiles. Perfect for desktop, consoles, AR, mobile & VR! Check out Full Documentation for more details.
Below you can find what's inside this pack
Models & prefabs
Buildings
40 Buildings Made using modular elements described below to show you the full potential of modularity . Buildings' Modular Elements and Variants: —— Chimney —— 19 // Decoration —— 24 // Fills & Arcs —— 19 // House Extensions —— 137// Market Structures —— 16 //Roof Window Extensions —— 60 // Roofs —— 64 // Stairs —— 10 // Tower Modules —— 7 // Walls —— 336 // Doors —— 8
Extras
▲ Effects (VFX) & Particles —— 8 Window & Portal Shafts made using custom shader // Fire Embers // Flame Particle Effects // 7 Variations of Fog Volumes // 5 Variations of Leaves Particles // Rain // Local Lamp & Window Spark Particles
▲ Props & Decoration Elements 100+
▲ Market Food —— Apple // Beetroot // Carrot // Cheese Big // Cheese Small / Meat // Pumpkin
Environment
▲ Rocks, Mountains & Stones —— 10 Variants of Huge Stone Rocks // 5 Variants of Background Mountains // 35 Ruins Rocks & Stones // 2 Magic Stones // 13 Decoration Stones // 2 Stone Walls // 3 Stone Bridges
▲ Vegetation (All animated using Custom Vertex Shader) —— 43 Trees Variants Including 6 Unique Types of Trees // 23 Bushes // 4 Flowers // 33 Grass & Ferns // 10 Ivy’s
Shaders & scripts
Water Shader
Fully Customisable Water Shader Pro with 3 examples of different looks (will be included as a separated package to buy soon)
Tree Swinger Plugin
Animate Trees & Float objects on Water to simulated “floating” effect of object on water
10 Custom Made Shaders
▲ beffio Base Shader // Fabric Shader // Fire Shader // Ground Blending Shader for Vertex Paint using Vertex Paint Tool from Asset Store // Parallax Shader // Faked Light Shaft Shader // Trees Shader // Vegetation Shader // Water Shader
*All shader comes with separated shaders which were wrote to work with unity 2018 SRP Lightweight Render Pipeline.
Camera Animations
All Trailer Camera Animations Included, 3 Part Explode Building Animations, Trees, Grass, Ivy, Bush, Ferns, Leaves Animated using Vertex Displacement Shader
Object Part Explode Script.
Quick & easy animated and explode objects at runtime
Materials
▲ Each Custom Material is created to give you a lot of possibilities to change the look, Procedural Blending of Extra Details on Roofs, Extra Dirt on Leaves, Roughness Blended with Normals is included in almost each shader to give you maximum freedom
▲ Each model comes with Material Variants & with PBR structure
Textures
▲ 4k Textures for each material PBR material channel AO, Roughness, Normal Map, Height Map, Detail Masks
▲ Textures fully Compatible with Unity Standard Shader
Example Scenes
▲ Huge environment consisting of 9 maps which will give you better understanding what you can achieve using Medieval Kingdom pack
Features:
▲ easy to use - drag & drop workflow and you're ready to go
▲ Modular Workflow
▲ ready-made presets for quick preview of different look
▲ constant updates and new features
▲ active development & support
▲ clean & unique modern style
This asset was fully created in Unity3D engine. All elements are will work with latest standard shader, Shuriken particle system, Animator for animations & each element is packed into prefab, so you can just drag’n’drop.
Technical aspects:
▲ Triangle Count:
—— Example Tree Poly Count [ LOD3 200 // LOD2 1700 // LOD1 5000 triangles ]
—— Example Huge Stone Poly Count [ LOD3 390 // LOD2 650 // LOD1 1300 triangles ]
—— Example Wizard House Poly Count [ LOD3 2300 // LOD2 4000 // LOD1 7000 triangles ]
Each element has been carefully crafted with in-game use optimization in mind. Everything has been optimized for games: polycount, textures, UV maps atlases etc.
Process:
Over 50% of the whole production time we dedicated to this asset was wisely spent on the design process. Atmosphere, colors, consistency of the graphic art, movement, light, shapes - all of these elements were of the most importance to us.
This asset will work easily with mobiles & PCs, but keep in mind that while creating example Scenes in Unity we were focusing mostly on standalone version.
beffio team