beffio studio choosen commercial projects
212 HEROES New Fragrance Premiere - 3D WebGL Video Game Experience
Project Highlights
Art Direction & Concept Art
3D Environment Creation (Mobile & Desktop)
Creation of WebGL Endless Runner Engine made in-house from scratch
Developed using the Three.js Technology
Integration of 3D Content into the Website
Sound Design Creation
External links
Official 3D Gameplay Link:
https://www.carolinaherrera.com/campaigns/212-heroes/link/?id=tr_americas_en
Gameplay Video Link:
https://youtu.be/qygHAAKyfzk
Nike Air Max Day 2020 - Los Angeles, USA - 3D WebGL Project
Client: Nike
Agency: B-Reel
Project: Throughout 2020, Nike will be celebrating 30 years of the Air Max 90 — from recrafting the iconic silhouette to introducing FlyEase into the Air Max 90 family. The shoe of the future is the Air Max 2090 and it reimagines the iconic original for the next century. B-Reel asked our studio to create a Art Content for Air Max Day Event using WebGL Technology.
Brief: To promote the newest addition to the Air Max family, beffio & B-Reel created a special game for all Nike members where you can soar through the ‘90s to 2090. You’ll need the power of Air to navigate the Air Max 2090 through time, avoiding obstacles and reaching 2090 as fast as you can.
There were exclusive giveaways for those members who finished the game with the top score, but if you're hoping to snatch one of them, you're out of luck. They were taken within two hours of launching.
We were responsible for Concept Art, 3D Art Creation, Art Direction, Lighting, Color Grading, Animations, WebGL Implementation and Optimisation.
Short Video Clip for Mercedes-Benz EQC Website - that was used for the lunch of the first Mercedes-Benz electric car EQC.
Client: Mercedes-Benz (Daimler)
Agency: antoni garage
Project: Creating super realistic video clip for Mercedes-Benz first electronic car EQC.
Brief: We’ve been chosen to create a short video clip for premier of a Mercedes-Benz EQC. Our technology pick was Unreal Engine 4 using a ray tracing technology (DXR). Final video was rendered at 8k resolution with 60 frames per second. We’ve created a 3D environment, the mid-poly car, architecture, lighting, camera animation & color grading.
Real-Time Car Models & CGI Presentation of it for mobile devices / cAR App - AR AppStore (Germany only atm) /
Client: Mercedes-Benz (Daimler)
Agency: antoni garage
Project: A-Class Low-Poly Car Model & CGI Presentation of it with Animations captured in Unity3D for Ad Spot based on Agency Brief.
Brief: Create world-class quality Mercedes A-Class 2018 Low-Poly Model (Exterior & Interior) for latest Apple technology AR Kit on mobile devices. It came with different configurations of upholstery's, dashboard & Car Paint Materials. Developers requirements - model optimized by us to achieve 60FPS. We've used our own techique for modeling (all models crafted in-house manually by our 3D Artists) to achieve "high-polygon" look using Low Poly Model. In that project, we've also crafted Custom Shaders, Materials, Light Setups, Textures, Small Animations Clips of configurations switching. All Screens & Clips captured inside Unity3D.
Update 1.1 — World Premier of the new Mercedes GLE Car
Technical: Crafted in Unity3D — Model size 30MB with all the textures, triangle count 400k including Interior and Exterior, 80 Draw Calls on the Scene, 0 Dynamic Lights and Shadows on the scene.
Update 1.2 — World Premier of the new Mercedes B-Class W247 Car Technical: Crafted in Unity3D — Model size 30MB with all the textures, triangle count 400k including Interior and Exterior, 80 Draw Calls on the Scene, 0 Dynamic Lights and Shadows on the scene. Model comes with 10 different wheels, 10 upholstery’s, 10 trims, 10 car paints.
Mercedes A-Class 2018 Marketing CGI Production
Client: Mercedes-Benz (Daimler)
Agency: antoni garage
Project: Marketing CGI Production Renders using Low Poly Models made by us for cAR App.
Brief: Achieve realistic CGI of new A-Class Model using Octane renderer.
Mercedes EQC WebGL 3D Model & Environment
Client: Mercedes-Benz (Daimler)
Agency: antoni garage
Project: Creating a 3D Model & environment of the EQC Car in glTF format for WebGL. It also should have some AR (augmented reality) features.
Brief: Create an innovation real-time 3D car & environment implemented on official Mercedes-Benz Website. Size of the model and environment should not exceed 6MB. Mercedes featured this project on their main mercedes-benz.com website page.
Awards: This project was selected as Site of the Day on Awwwards Website
Massachusetts Institute of Technology — real-time 3D Environment using photogrammetry.
Client: MIT - Massachusetts Institute of Technology
Project: Create super-realistic real-time 3D Environment using photogrammetry techniques in Unity3D.
Brief: Create an innovation real-time 3D environment & research the limitations of photogrammetry.
Massachusetts Institute of Technology — real-time 3D Environment using photogrammetry.
Client: MIT - Massachusetts Institute of Technology
Project: Create super-realistic real-time 3D Environment using photogrammetry techniques in Unity3D.
Brief: We’ve to delegate 5 of our team members to fly to Boston, Massachusetts, USA to scan the real location on one of the most iconic MIT buildings. The overall size of the objects was more than 10000 square meters & we’ve used LIDAR laser scanners & photography equipment with some automation tools to scan the whole building. All the screens below are computer generated images & videos running in real-time an 8k 60fps.
Nvidia — real-time 3D Environment for AI Simulation presented at GTC.
Client: Nvidia
Project: Create super-realistic real-time 3D Environment using traditional 3D techniques inside Unity3D for GTC (GPU Technology Conference) in San Jose, California, USA.
Brief: We had a pleasure to work on one of the most iconic projects for Nvidia. The task was to create as realistic environment as possible for a Linux workstation which had a lot of limitations in terms of rendering. Main purpose of the project was to teach robots new algorithms to increase efficiency of them using Isaac Nvidia technology & our environment. Later on implement those algorithms inside one of the BMW German factories in real-life. Projects in the end was fully procedural and modular running at 60fps 4k for a simulation. Project was presented by Nvidia CEO Jensen Huang at GTC conference showing the capabilities of RTX technology which was used inside that project. All of the objects are fully dynamic.